Tuesday, 19 September 2017

Deathwatch Chaplain Cassius

This is my last Deathwatch figure! Chaplain Cassius is a pretty cool sculpt. There was much swearing when I dropped him and snapped off the iron halo.





I've just noticed I need to paint the vents on his backpack...

Now, the really 'last' figure is this Servo Skull. Name suggestions welcome!

Skullometer: 8 (+1 for the Servo Skull)
Grand total squad Skullz: 84

Deathwatch coming up:

  • Group shot and reflections
  • Storage case review

Friday, 15 September 2017

Deathwatch Imperial Fist

I've always had a soft spot for the Imperial Fists ever since reading Ian Watson's Space Marine back in the '90s. Rodricus Grytt doesn't disappoint, with a sensible weapon for the target-rich environment of the grimdark- an automatic grenade launcher. I like the pale blue lanyard. I only wish that he (and his servo-skull) were facing in a firing direction.





Skullometer: 7
Total Squad Skullz: 75

One more to go!

Tuesday, 12 September 2017

Deathwatch Ultramarine

This is Vael Donatus. He rates unexpectedly high on the Skullometer, due to the weights on his cingulum militare. These miniatures are the first where I've drilled out the muzzles (1mm drill) and now there's no going back, it looks so much better.






Skullometer: 12
Total Squad Skullz: 68

Friday, 8 September 2017

Deathwatch Blood Raven Librarian

The end is in sight- I've really picked up steam with the Deathwatch, so expect a few frequent posts.

This is Blood Raven Librarian Jensus Natorian. I like painting psykers' eyes because I don't have to do the pupils! I did his sword with a green wash and then a coppery bronze for the swirls. I'm not sure about the banding on his loincloth- I did it red to better tie him in with the Blood Ravens, but I think it's a bit bright and maybe I should have gone a librarian blue.




Skullometer: 7
Total Squad Skullz: 56

Friday, 1 September 2017

Deathwatch Iron Hand

This is one of my favourite Deathwatch sculpts. Ennox Sorrlock is as much machine as man, and has a no-nonsense stance. He's actually doing some something sensible, i.e. reloading! His monochrome paint scheme fits in with the overall aesthetic I'm aiming for.







It's time for another group shot:

Skullometer: 6
Total Squad Skullz: 49

Friday, 25 August 2017

Star Wars Legions scale disappointment

I had a big rant I was going to post here, but that's not really my style. Instead, I'll illustrate my disappointment with Fantasy Flight Game's newly announced game with two pictures. Both show Legion figures on the left, and Imperial Assault figures on the right.


If they were the same, I'd be into it. If they were vastly different, e.g. 15mm, I'd be interested. But these are so similar, yet incompatible to my taste, so I'm going to give this a pass.

Friday, 18 August 2017

Deathwatch White Scar biker

"OK men, we will be fighting on narrow, rusty walkways and gantries suspended hundreds of feet in the air. Any questions?"

"Can I take my motorbike?"


White Scar Jetek Suberei and his bike and his battle budgie. This was a fiddly model to paint, but I got there. I'm happy with the new technique I tried on his power sword- I'll refine that in future. I'm also happy with the chunky tyres- the dark grey helps set off the black armour. I slightly offset the model on the base to accentuate a sense of motion.


The lightning strike on his leg and on the bike were a minor hassle. I've given up on going for a really monochrome scheme, and so there are a few more splashes of colour around the place, including the bike's display. It's a bit hard to see, but I like how the scar on his face matches the damage on his helmet.


I don't know if that's what was intended or if I misread the sculpt, but I love the purity seal on the cyber-eagle. So daft.

This larger model took a bit of effort, but with last week's terminator done as well I feel I've broken the back of this squad and only have five more marines to paint.

Skullometer: 8
Total Squad Skullz: 43

Friday, 11 August 2017

Deathwatch Salamander Terminator

I kind of like this model. Garran Branatar has a subtle twist to his stance where he is just about to cook some heretics. The iconic terminator appearance is nicely done. It wouldn't be GW without some silliness, so here's your flamethrowing asset with canisters of fuel on his back- it's fine for him to balance a blazing brazier on his head.





He has a teleporter homer as well. The beacon is more of a light blue in the flesh.

Skullometer: 5 (+2 on the teleporter)
Cumulative Squad Skullz: 35

Friday, 4 August 2017

Imperial Assault- Rogue Two

I attended a Store Championship Imperial Assault tournament last weekend. I last went to one of these a bit over a year ago, and got thoroughly trounced, coming ninth of nine with a Stormtrooper list. I do not play competitive IA at all, so based on that previous experience I modified my expectations and went along to have a good time and learn. I made a Rebel list, which I have called Rogue Two.
Rogue Two

Match 1- Shielded (Nal Hutta swamps) vs Ben's Scum

I was busy re-learning how to play, so forgot to take a picture! Ben had a droid list, with IG-88, HKs, R2-D2, C-3P0, BT-1, and a jawa. I split my team up and got a few VPs from objectives, going down 42-32.

Match 2- Gaining Favor (Anchorhead Cantina) vs Paul's Rebels 


This was the first time I have come across the Smuggler Box tactic, where a few key characters use passive abilities to turn themselves into a hard-to-kill defensive block. Luke Skywalker was not in the box, and I was able to whittle him down and kill him before losing 46-25.
Smuggler Box on the right, Luke at the intersection.


Match 3- Anchorhead Cantina vs Andrew's Rebels


A similar looking team to my last opponent (but no Smuggler Box), and we had an attritional fight. Luke was doing the best to replicate his daddy and murder my troopers in a corridor, whilst I was inspired by my killing of him in the last match. I almost took him down, but he played a card that saved his bacon and gave him the win 40-24. I don't know if I should have gone for the objectives, but murderous Luke was in my way regardless.
Luke won't go down!


Match 4- Spoils of Crime (Jabba's Palace) vs Josh's Scum

This was pretty cool- I got to play against a Scum list containing Jabba, in his own palace. My opponent ran around killing my guys, but left Jabba alone in his starting location. I saw the opportunity and stormed him, taking down the crime lord in a hail of fire- but it wasn't enough to give me a win and I lost 43-25.
Rebels take down Jabba. I loved the jawa conversion.

So, I had four losses, and came tenth out of ten. But I was already expecting a poor result, so it didn't pain me too much and I learnt a lot about the competitive side of IA. The games were fast, usually around 40 minutes, which is nice. My opponents were very obliging to explain afterwards just how they were able to do so well.

IA Skirmish, like X-Wing, is much more of a game than a tactical simulation. It has trends as different models come out- IG-88 and Jedi Luke are currently atop 'the meta'. I prefer the narrative campaign, but it is good to try the other mode of play as well.

Rogue Two were OK, but not spectacular. I did better than last time, actually getting scores in double figures! I know I missed opportunities to really get Rogue Two working together well and using all their abilities to the utmost, but I also feel they were a bit lacking in damage output. Something to think about for my next tournament!

Bonus game- Flick 'em up

In the skirmish arena, I also got to play Flick 'em up. This is a dexterity western game, where you physically flick 'bullets' at your opponents cowboys to knock them down. It's visceral fun- you groan when you just miss, and sigh with relief when your bandit teeters but does not fall. Much more relatable than rolling a die.
Colourised period photo of lawman shooting at bandit.

It has some clever features- you flip your cowboys' hats to show when they have activated, and the town hall clock shows the turn progression.



Friday, 28 July 2017

Deathwatch Raven Guard

The Raven Guard, Edryc Setorax. This figure is pleasing to me- it is predominantly black, and doesn't have too much detracting bling. I like the classic beakie helmet as well. I would think about adding a blue tinge to his lightning claws- if I ever run out of things to paint!






I'm quite happy with the blue-black raven feathers. You can't make it out in the pictures, but the jump pack and leg scrolls say 'Raven Guard'.

Skullometer: 8 (including avian and xenos)
Total Squad Skullz: 28

Here's a group shot so far. Can you see how I'm struggling to get them to look like a coherent team, due to excess bling?

Friday, 21 July 2017

Blood Bowl Wood Elves test scheme

I'm still riding the wave of Blood Bowl mania, so I did some test figures for my next team- the Fangorn Forest Entwives. These models are from Greebo, and are a fiddly pain to put together. One of the cheerleaders and the apothecary are three part miniatures, not including the bases.

I envisioned a minty green-grey, but it came out much greener and I can accept that. I used Army Painter Kraken Green and Green Tone. I snapped off the needle on the apothecary's syringe whilst I was highlighting her buttocks- suffering for my art again.

Friday, 14 July 2017

Blood Bowl- Underworld Denizens

I had a few unfinished players left over from my new Underworld team, the Surrender Monkeys, and whilst I'm on a Blood Bowl high I thought I'd get them completed. So, here are a few more mutated goblins, a star player (and his biggest fan), and the team coach who is sharing his subtle strategies.








Lighting is a bit off today, they've got a funny hue.