Friday, 13 April 2018

Warriors of Middle Earth

I acquired Warriors of Middle Earth, the most recent expansion for the excellent epic boardgame War of the Ring. These were a quick paint job that I'm happy with.

Dead Men of Dunharrow

Giant Eagles

Ents

Corsairs of Umbar

Giant Spiders

Dunlendings

I've been neglecting the blog recently due to Life™ plus post-Painting Challenge slump. Coming soon- some crowd-pleasing favourites.


Friday, 23 March 2018

A Game of Thrones

I had my first game of the Game of Thrones boardgame, with five other players. It is a nice little design based on The War of the Five Kings, with armies and fleets plodding about the board. The first player to get seven castles wins, or else whoever has the most at the end of ten rounds. As soon as someone gets close to winning, his (or her!) rivals tear them down. There's some additional friction with unpredictable end of round events, and the intrigue is abstracted by blind bidding to decide turn order, tie-breakers, and other hierarchy. You cannot lose characters, which detracts from GRRM's vision somewhat!
I was House Greyjoy (black), and I can't say things went well. I was hit by a surprise attack from the Lannisters (red) led by Gregor Clegane and Tywin Lannister, their most powerful generals, which took Pyke and left me permanently reeling for the rest of the game and struggling to stay alive.
Game start- Westeros from the northwest

There was a continuous back-and-forth between Houses Martell (sand), Baratheon (yellow), and Tyrell (green), whilst Stark (white) built up their force and inexorably marched south. I threw myself behind House Stark lest they crush me alive, but wasn't surprised when they eventually stabbed me in the back! Curse your sudden and inevitable betrayal!

The overall winner was House Tyrell, with six castles, in a tie-breaker with House Stark. I felt somewhat vindicated that, since the Lannisters had expended so much energy attacking me, they ended up coming second last.

Game end- Greyjoy slinks away on their sole remaining ship!
I enjoyed myself (since the pressure to compete and win was off)! It's a nicely presented game that works well with six players, that captures many (but not all) of the saga of AGoT. Where were my dragons?!

This is as good a time as any to show some figures I painted in the just-finished Analogue Winter Challenge:

First, some crows. These are for the board game Zombicide, but are available separately, and I thought they would complement my SAGA revenants nicely. They could work as fatigue markers, and generally look good en masse.

Next, a boy and his wolf. The boy is from Elladan, and I worry about the join between his wrist and his sword-hand. The wolf is from Reaper and is my first figure from their Bones range.



Finally, my first figure from Annie at Bad Squiddo was her 'Little Lady Warmonger', which comes with a mounted and dismounted version. A cracking little sculpt!


So, I'll be keeping a close eye on Fireforge's upcoming figure ranges...

Friday, 16 March 2018

Perry TravelBattle- Game report and thoughts

I had my first game of TravelBattle- see more pictures of my painted units here. I took the Reds against the perfidious Blues.

Each player divides their equal units into three brigades to their liking. It’s an IGOUGO system, with foot moving one space and cavalry moving two. Units must start in continuity with their brigade commander. Combat is resolved against adjacent squares by rolling 1D6 per unit and comparing highest results- elite troops may reroll. A difference of one is a pushback one square and an inability to move next round. A difference of two forces a retreat to the board edge and a high chance of routing completely, and a difference of three or more is unit destruction. First player to destroy two enemy brigades is the winner! And that is pretty much it, barring some minor rules for squares, artillery and terrain.

I created one purely cavalry brigade and two identical foot brigades, aiming to hold the enemy on my right and crush him on my left. My opponent, General Amnese, had a grand battery to my right and two brigades with a mixture of foot and mounted attacking my left.

Click to embiggen:

Battle commences.

Blues approach the Red-held farm as troops in the forest hold the cavalry at bay.

A back-and-forth in front of the farm- note the repulsed troops on the far horizon

On the right, the brigade commander seizes an opportunity and charges the guns- it ended badly.

Desperate fighting around the farmhouse

Last stand of the Reds.
I lost, with both my left brigades being eliminated. It took about an hour, including fiddling through the rules. Importantly, we had fun.

Thoughts


TravelBattle is an aesthetically charming game from the Perrys. Once assembled (and preferably painted!) you've got everything you need to play in a foam-lined case- figures, terrain, rules, dice. I do think that it is a decent all-in-one package. And the figures are lovely.

But it is not without issues, principally rules-related. TravelBattle has the air of a vanity project from the deservedly successful Perry twins. They have pictures of their original 6mm set in the rulebook, and have transformed their figures and terrain into a new lovely plastic form. The ruleset appears complete, but is unpolished. Better formatting and illustrated examples would be welcome.

General Amnese thought it was an interesting starting point or toolbox for rules tweaking.

For more variety, compatability, and  historical accuracy in figures; you'd be going with 6mm metals (with the time, effort, and transport issues).

For a clever game with portability, replayability, and a great number of varied factions, have a look at Manoeuvre (but no miniatures).

For a fantastic scenario-driven tactical quick play game, I don't think you can go past Commands and Colors Napoleonics.

All of which leaves TravelBattle as a bit of a niche game in an already niche hobby.

Friday, 9 March 2018

Perry TravelBattle

I wasn’t long into the Analogue Hobbies Paining Challenge when I unexpectedly acquired a secondhand copy of the Perrys’ TravelBattle. It tickled my paint gland and so I took a detour into 8mm Napoleonesque figures.
The Red Army

Defending the farm


The Brigade Commander studies the battlefield

Guns lay on their targets

Heavy cavalry wait in reserve

The thin red line

Blue columns

Blue elites

A grand battery

Blue cavalry

Blue commander

Blue army
Light cavalry scout a cottage

I say Napoleonesque as the two sides are identical sculpts. I followed Aly Morrison’s lead and painted a Red force and a Blue force, with blue and red facings and flags respectively. I haven’t seen any White or Green forces, but they or others could easily be done. The figures have a lovely toy soldier aesthetic, which influenced my simple basing scheme.

But wait! There’s more! TravelBattle also includes a 10x20” game board with roads, hills, fields, woods, and buildings.

When I got this secondhand, the red force had already been assembled. Painting crossbelts on the second row of troops is not fun...

Next week I'll put up a little battle report and my thoughts on this game.

Friday, 23 February 2018

Vindicare Assassin

I picked up a (relatively) cheap copy of Assassinorum: Execution Force last year. The figures had been assembled but not painted. One of the theme rounds for AHPC VIII was 'Big Flipping Gun', which was the perfect opportunity to paint up the Vindicare and his signature Exitus rifle. I had to take mold lines off the assembled model, and paint around the scenery behind him... The synskin was painted shades of blue before a black wash, and I'm pretty happy with it. (Not looking forward to the Callidus...) I wasn't going to do the white faceplate, but it does give a focal point to a model that otherwise doesn't 'pop' on the tabletop.



I've fired up the Skullometer again, and it reads 10!

Friday, 9 February 2018

Mansions of Madness: Streets of Arkham

I've painted up the figures from the latest Mansions of Madness expansion, Streets of Arkham. The quality of the sculpts has greatly improved compared to the first edition.

First, the investigators. Tommy Muldoon is the rookie cop. He's got something of a young Peter O'Toole going on in his cheekbones.
Tommy Muldoon
Finn Edwards is a bootlegger. His face is great, but didn't photograph well. I tried to paint him carrying a bottle of illicit whisky, which was tricky.
Finn Edwards


Diana Stanley is the former cultist with a heart of gold. Her face is a little featureless, unfortunately. I gave her green details, as most of my Cthulhu stuff has green in it. I quite like how the candle flame and wax look.

Diana Stanley
Marie Lambeau is a jazz singer who learnt about monsters and spells from her grand-mère in the bayou. A lovely sculpted face.
Marie Lambeau

Not all the foes they face are supernatural: the hired guns with their derby hats became some clichéd Irish hitmen under my brush. I enjoyed layering their trenchcoats.


The skeletons are suitably 19th century with their watch chains and waistcoats.


My favourites are the Star Vampires. These are invisible creatures which can be heard faintly tittering, and become visible by being filled up with their victims' blood. They're a chaotic mess of teeth and tentacles- perfect. I based them on 60mm bases.
Star Vampires


Finally, the Lloigor. It is some sort of invisible reptile thing, and I'm not really fond of the sculpt- it is a monster designed by a gaggle of schoolkids. It's got two legs, four arms with claws, four arms with pincers, eight eyes, a pincer on the tail, armour on the back of its neck, floppy looking spines- it really reminds me of the Black Beast of Arrgh! I persevered with multiple thin layers of grey, and am satisfied with the outcome. It's big- I based it on an 80mm mini-disc.

Lloigor